Trine Review (PC)

Gamesonice.com rating: 1 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 5

Trine is developed by Frozenbyte and published by Nobilis Publishing.

Trine tells the tale of three characters brought together as one, chasing a magical something-or-other through a world with a disturbing amount of jumping puzzles. The game world is entirely in 2-D, featuring an assortment of physics-based puzzles and platform jumping sequences. Given this, it is surprising that Trine does not ship with a level editor so that you can create custom puzzles, a fairly standard feature for the genre.

Trine’s length is acceptable, although replay value is low since most of the levels require a specific strategy as the level design does not lend itself to experimentation well. The game’s difficulty levels adjust the amount of damage your characters suffer, although it does not change the actual layouts at all, so the jumping sequences require the same precision no matter what.

Trine has the annoying console “feature” of allowing checkpoint-only saves, which are infrequent enough to induce too much level repetition for my tastes. Trine technically has multiplayer, although it’s a buried feature available if you have gamepads plugged into the computer and the option activated several menus deep. The lack of online elements is disappointing, but the game doesn’t make adjustments for having multiple characters in the same level, so Trine is actually more difficult when you play nice with others. Thus, the lack of online play is not missed too much as it would be essentially impossible to coordinate with others; it’s hard enough with someone sitting next to you.

Read full article on Out of Eight.


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